......... Well I am certainly not here to try to defend any ruleset. Rules are like women; beauty is in the eye of the beholder. As for WECW; If you are interested in flavor and fun then I suggest you get the rule book and give it a try. This rule set is all about fun. There are very few characters in the game, and in fact you can ignore them if you so choose. A typical regiment of foot has around 36-48 figures divided into three sub-units; a pike center and 2 shot sleeves. You can choose the pike to shot ratio you want to model for each unit. Horse are in units of 6-16 or more models. There is indeed a lot of Warhammer in the rules, as the game mechanics are based on their fantasy rules. But keep in mind, minus the magic, the Warhammer world is set in a Renaissance like time. The author of WECW is a re-enactor and there are a lot of period specific rules. IMHO, it is a much better product that WAB or any of their other historical rules. There is room for improvement with the game but all in all, it gives a fun gaming experience. Now where else can a darn minister mess up your best plan of attack?bibio wrote:Unfortunately i have played warhammer ecw but it always seemed to become a fire fight at ridiculous ranges, and characters which were ridiculous.
As for simple rules i would have thought that victory without quarter would definitely fall into that catogary i do'nt think the mechanics could be any simpler.The fact it is card driven gives it a sense of unpredictability which I am coming round to in lot more of my gaming
iain