Good morning gents.
I enjoyed the game thoroughly at the weekend.
As regards the cards.
good idea but...
I thought that the idea of the cards was to be a random event style with a few twists. However in the first game they radically influenced the flow of the game, entirely disrupted any "plan"you might have and completely undermined anything you were trying to do. However the first game was only for learning.
In the second game though there were still too many. There were usually 16 random or non random events per turn. The ability to target specific units is too powerful. Eg playing an out of ammo card on a unit which has never fired is a bit strange.
The cards become a battle winning strategy handed to you out of nowhere!
As an example of this I can only quote from our side where the Dutch guards were downgraded to elites with no ammo even though they had never fired a shot. This happened to both battalions.
William never supplied his favourite troops with ammo?
A potential fix?
Give the C in C cards only. Give them relative to his capacity as a general.eg a plodder receives 2. a bog standard receives 3.
Also make the cards less unit specific.
Instead of choose a unit to go low on ammo etc., try randomly choose a unit.Makes the cards useful but not too effective.
So if playing a card on your opponent the result should be more random.If playing on one of your own units then allow it to be specific.
Encourage people to actually read the card, not just read into it what they would like it to read.!!
A good example of this was the low on ammo card played again on the unfortunate Dutch Guard.
Out of ammo until resupplied by an ammo wagon. Nowhere does it say that they must retreat to re ammunition. The ammo wagon comes to them.
So... cards a good idea but reduce numbers and effect.
See Jerry's comment from the first game re a complete embuggerance over which we had no control.
Highlanders.
Charge is too strong. After the first charge reduce it to plus 3 if charging again.
I thought that Jerry had a good idea of plus 2 per base. Then you don,t have a unit of 4 highlander figures who have have already fought twice, still getting more dice that a unit of guards who are entirely fresh!
An excellent game. Played in the spirit.
Barry you'll need to book for boat for exile though!!When Marlborough comes around be prepared to receive some closet letters. Is the Jacobie clset the only one you are in..... just i
nquiring like.