Guys,
I have stayed out of this one for a while to see where it would go.
The answer is probably what neither camp might anticipate but actually may be a rather neat solution.
ORIGINALLY:
I only intended that order markers be placed on the units which were allowed to activate in any given turn.ie 10 Units.. 50% Movement.. therefore markers on 5 units.
The BLUFF marker was intended to tempt the enemy into premature charges. ie two units which could potentially charge are facing each other. One player tempts the enemy to charge by placing(face down a marker which could be CHARGE but is in fact BLUFF). The other player thinks.. I better charge and so does. Now this may appear slightly suicidal from the Bluffer but it is very useful in tempting rash players to expose units in isolated places, go off half cocked on plans and generally mess up orderly linear warfare. It was not a central principle of the order markers only a bit of extra 'edge'
NOW, Ray, before you choke on your chips ...
Ray's idea of placing BLUFF markers on NON MOVING UNITS is actually a very good one! It would not in any way interfere with the original use of the markers but actually would in many ways be an even fairer use of the order system and categorically ensure no gameyness. I would endorse this use of the markers and any players can take this as an official AMENDMENT.
I will incorporate it into the uploaded amendments next time I review them.
Thanks to Dave, Ray and the Tyneside lads for sparking this development