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Big Games

Posted: Mon Jul 27, 2009 10:08 am
by Darkman
Do people have any house rules for big games.
Example being units allowed to move faster but count as disordered. This is because there did seem to be a lot of dressing the lines once units had reached a reasonable combat distance. This was even under fire.
And do people substitute tokens for Brigades instead of units?

Thoughts

Posted: Fri Jul 31, 2009 9:58 am
by barr7430
All of your suggestions would work and have been used certainly by me and others who play. I would actively encourgae 'house rules' for large games or scenarios.
Watch out for the next issue of WI as there is a 10 page Malplaquet refight featured using BLB. Extra game mechanisms and ideas for large battles are included in that :D

Posted: Fri Jul 31, 2009 10:53 am
by Darkman
Hi Barry, Is that the August issue of WI? will look at that when I get it.

Playing my second game on Sunday. At the moment we have 10 Battalions 17 Squadrons and 6 guns for the Allies, 9 Battalions 20 Squadrons and 5 guns for the French between the 4 of us.
As one of us is about to do all the Prussians at Blenheim I hope the French pull their finger out and start painting some Infantry.

Just waiting to see how many French 'elite' units turn up :lol:

I will get some photos and put them up next week.

Posted: Fri Jul 31, 2009 2:05 pm
by barr7430
Sounds great.. the proportions of Foot to Horse are very accurate too. Try and maintain that if you can. If you get it right the games will have a hugely different feel. The cavalry become a real force to be reckoned with. Many people don't paint enough and so the games become predictable linear fire fights. :roll: