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 Post subject: Suggested size of games?
PostPosted: Tue Mar 27, 2012 7:02 pm 
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Joined: Sun Mar 11, 2012 3:41 pm
Posts: 10
Greetings and salutations!

Just joined the forum and am painting figures before I play a game. What size force would make a good playable game in approximately 4 hours?

I am doing WSS French: How many guard and elite units would play best, I surmise about 1/3 from the rules?

Rules look good! - Can't wait to play them! (Gardes Francaises are taking a long time to paint though!!)


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 Post subject: Re: Suggested size of games?
PostPosted: Wed Mar 28, 2012 3:45 am 
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Joined: Sun Dec 28, 2008 6:43 pm
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Location: United States
Hello,
Have looked at the sample army lists in BLBv2. That should answer your questions.

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Greg P.
Tucson, AZ, USA


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 Post subject: Re: Suggested size of games?
PostPosted: Wed Mar 28, 2012 9:52 am 
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Ray.


Last edited by Churchill on Sat Mar 01, 2014 12:38 pm, edited 1 time in total.

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 Post subject: Re: Suggested size of games?
PostPosted: Thu Mar 29, 2012 5:47 am 
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Joined: Sun Mar 11, 2012 3:41 pm
Posts: 10
Thanks, thats what we were planning, just thought it would be good to ask experienced players!

We are all doing a guard unit so we can see the differences in the rules between the different qualities of troops against each other.

At the rate I am painting though, 1 brigade is a long way in the future!!! :roll:


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 Post subject: Re: Suggested size of games?
PostPosted: Thu Mar 29, 2012 7:53 am 
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Joined: Tue Jan 04, 2005 4:22 pm
Posts: 5349
Location: EK,Scotland
Encouragement to finish your painting will come from playing some games. It always helped me finish the 'next' unit when I knew we had a battle coming up and I wanted them blooded.

Pick smaller scenarios and set objectives which go beyond: beat the enemy.

Capturing a position
Fighting retreat
Surprise attack
Staged reinforcements
Escorting a convoy/supply train
Ambush


There is an article I wrote for a Napoleonic game set on June 15th 1815 which is for a small force each side. The objective is for the numerically superior attackers to get as many units OFF the other side of the table without engaging as possible. They are on a breakthrough mission and can't be slowed down. The defenders have to engage and cause casualties.. not necessarily win. It is called FIRST CONTACT ON THE SAMBRE WARGMES ILLUSTRATED ISSUE 274 Augst 2010. That could be adapted to the Grand Alliance period very easily.


cheers and WELCOME! 8)

B

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