A few rules questions ...
Posted: Tue Feb 22, 2011 1:32 am
I have now had a chance to get 3 games in with my group and I have some questions (apologies is this is somewhere in the rulebook and obvious):
1. Cavalry charging squares. I don't see anything saying that cavalry are forced to pull up from charging a square (although I see a modifer in the resolve/control check table applying to the control check to charge the square). So we let them go in when all checks were passed --- but the close combat table for infantry fighting cavalry doesn't exist (I see three tables, Inf. against Inf/Arty, Cav against Inf/Arty, and Cav against Cav) -- if you apply the Infantry against Inf/Cav modifiers the square takes a -3 modifier for being in square. Help?
2. Fight or Flight table shows:
PREV. RESOLVE --- NEW RESOLVE
Steady ------------- Waver
Steady ------------- Retreat or Rout
Waver -------------- Steady
Waver -------------- Retreat or Rout
We had units that were at Waver and rolled the same result (waver) --- or were Steady and remained Steady --- we originally wanted to ready the table as if you are Steady you only deal with the top two rows --- and if you are Waver you only deal with the bottom two rows but this doesn't seem to make sense given the two situations of waver/waver and steady/steady?? Are we reading this wrong?
3. Cavalry pursuit. I am not clear on this --- after fighting the close combat all units involved are disordered. It seems that the winner will only ever either form on the spot or reform back (MP's permitting). I would assume a pursuit occurs automatically when a unit breaks from combat (but not when outright destroyed/surrenders) but I don't see this stated anywhere? Perhaps I am just missing it?
4. If a brigade or unit is prompted to take a charge threat reaction test --- if the brigade (or brigade the individual unit belongs too) doesn't have any remaining MPs (2nd phase of the turn) there is no reason to take the test as they can't do anything anyways (no MPs) --- right? Or do they borrow from their next phase/turn?
5. Modifiers for resolve --- unit taking 25% casualties, unit taking 25-50%, etc. --- do these stack or is it one or the other? We are playing it as one or the other but wanted to check.
Thanks!
Jay
1. Cavalry charging squares. I don't see anything saying that cavalry are forced to pull up from charging a square (although I see a modifer in the resolve/control check table applying to the control check to charge the square). So we let them go in when all checks were passed --- but the close combat table for infantry fighting cavalry doesn't exist (I see three tables, Inf. against Inf/Arty, Cav against Inf/Arty, and Cav against Cav) -- if you apply the Infantry against Inf/Cav modifiers the square takes a -3 modifier for being in square. Help?
2. Fight or Flight table shows:
PREV. RESOLVE --- NEW RESOLVE
Steady ------------- Waver
Steady ------------- Retreat or Rout
Waver -------------- Steady
Waver -------------- Retreat or Rout
We had units that were at Waver and rolled the same result (waver) --- or were Steady and remained Steady --- we originally wanted to ready the table as if you are Steady you only deal with the top two rows --- and if you are Waver you only deal with the bottom two rows but this doesn't seem to make sense given the two situations of waver/waver and steady/steady?? Are we reading this wrong?
3. Cavalry pursuit. I am not clear on this --- after fighting the close combat all units involved are disordered. It seems that the winner will only ever either form on the spot or reform back (MP's permitting). I would assume a pursuit occurs automatically when a unit breaks from combat (but not when outright destroyed/surrenders) but I don't see this stated anywhere? Perhaps I am just missing it?
4. If a brigade or unit is prompted to take a charge threat reaction test --- if the brigade (or brigade the individual unit belongs too) doesn't have any remaining MPs (2nd phase of the turn) there is no reason to take the test as they can't do anything anyways (no MPs) --- right? Or do they borrow from their next phase/turn?
5. Modifiers for resolve --- unit taking 25% casualties, unit taking 25-50%, etc. --- do these stack or is it one or the other? We are playing it as one or the other but wanted to check.
Thanks!
Jay