A couple of questions for the veterans...
Posted: Thu Aug 26, 2010 6:39 am
Some mates and I have been looking for a good set of ECW rules and, after trying several and being rather underwhelmed, I've downloaded VWQ (thankyou Clarence!).
I've got to say VWQ is looking to be just the ticket - we're having our first game at the club meeting in September. I do however have a couple of questions for veteran players:
Is a casualty marker placed per 3 hits or any time 3 or more hits are caused? ie, can more than 1 be placed at a time?
Charging units that stand and fire. Though the rules say that a faltered charge halts in good order (steady), does this still apply if a casualty was caused? or can the unit become shaken in this case?
Evading. Must a unit evade towards its own table edge if charged from the flank or rear? I must admit, I'm inclined towards evasion being initially directly away from the charge and then in subsequent turns towards the rear.
Does anyone have any house-rules for flank or rear charges? What advantages would they give? (an option might be to negate saving throws)
Thanks for any help![Smile :)](./images/smilies/icon_smile.gif)
I've got to say VWQ is looking to be just the ticket - we're having our first game at the club meeting in September. I do however have a couple of questions for veteran players:
Is a casualty marker placed per 3 hits or any time 3 or more hits are caused? ie, can more than 1 be placed at a time?
Charging units that stand and fire. Though the rules say that a faltered charge halts in good order (steady), does this still apply if a casualty was caused? or can the unit become shaken in this case?
Evading. Must a unit evade towards its own table edge if charged from the flank or rear? I must admit, I'm inclined towards evasion being initially directly away from the charge and then in subsequent turns towards the rear.
Does anyone have any house-rules for flank or rear charges? What advantages would they give? (an option might be to negate saving throws)
Thanks for any help
![Smile :)](./images/smilies/icon_smile.gif)