Both Simon. The section on skirmishers was originally going to be a one pager until Clarence started biting my ear about the Light Division. It is now one of the longest sections in the text running to some 6 or seven pages.
The way skirmishers are deployed is different for line troops and 'specialist light troops'
The latter category includes British Lights, Rifles, Austrian,Prussian and Russian Jaeger, Cacadores etc.
Line units can only deploy a fraction whilst the specialists have limited, quarter, half and full deployment in skirmish order whilst always retaining a relative proportion of the battalion in close order as a rallying point. I have gone to town a bit on the skirmisher rules.
Unfortunately in the big play tests so far, nobody has been deploying them!!! More a function of lack of familiarity than anything else I suspect.
I will drip in extracts and full sections of the text over the next few weeks so that interested gamers can get a flavour for the rules.
In feedback sessions I have come across the usual hobby horses but nothing fundamentally negative which is great.
The lack of total uber-ability for Guards(the Imperial Guard to be more precise) has ruffled som feathers.
Alternate Moving is another
Close Combat (melee) being all over in one turn
These have been the main points of order but not in a 'resist at all costs' way more a 'can you tell my why the rule is like that' manner
The bit I am most surprised and pleased about is the almost total lack of push back on the main concepts some of which I think are quite radical.
Anyway, always up for feedback and as our little playtest group will tell you
I DO CHANGE THINGS WHEN SUGGESTIONS COME ALONG
Clarence and Dave O'Brien have been very very helpful and creative with some excellent ideas which are already written in. Some sections of the rules are on their 14th or 15th rewrite!