Smaller battles rules for the period?
Posted: Wed Nov 30, 2011 1:55 pm
The March of Eagles Napoleonic rules which I wrote for Victrix are based around smaller actions and having a very fun game lasting 60 -90 minutes on average. I recently developed a set of cards for the game which are based on the card system I created for use with Disposable Heroes. (Not commerically available and only used with the LoGW up to this point)
The concept, principles and cards (the game is not card driven but card stimulated) suits very well the Grand Alliance period with a firm focus on smaller actions with larger units and maybe only 4-6 battalions or Horse squadrons per side.
My love of smaller actions : Tangier, the Turkish Front, Jacobite battles such as Killiecrankie and Newton Butler, siege of Limerick, Sedgemoor, Drumclog, Bothwell Brig, King William's War etc are encouraging me to complete this rule system specifically for the period 1660 - 1721. The units themselves vary in size from 8 to 48 models. The use of personality types (as in TMoE) such as Heroes, Officers, Ensigns, Sergeants, Drummers, Trumpeters, Pioneers, Master Gunners each with a specific role to play in the game is a fairly major feature of the system. There is also (surprisingly for me) a points system!!! so units can be formed from scratch and even or scenario based games created.
The increasing scope of the WARFARE MINIATURES range is encouraging the 'personality usage' development and pushing me towards doing something formal with the rules.
I just wondered if you folks think there is a demand for such a rule set. BLB based units can be used and expanded or amalgamated to make larger units in the game system.
In summary: 90 minute game, 4-8 units per side, variable sized units, alternate(by unit) activation, card incident supported, character figure led,period specific.
Interested in any comments before I go running down blind alleys and can't turn round
The concept, principles and cards (the game is not card driven but card stimulated) suits very well the Grand Alliance period with a firm focus on smaller actions with larger units and maybe only 4-6 battalions or Horse squadrons per side.
My love of smaller actions : Tangier, the Turkish Front, Jacobite battles such as Killiecrankie and Newton Butler, siege of Limerick, Sedgemoor, Drumclog, Bothwell Brig, King William's War etc are encouraging me to complete this rule system specifically for the period 1660 - 1721. The units themselves vary in size from 8 to 48 models. The use of personality types (as in TMoE) such as Heroes, Officers, Ensigns, Sergeants, Drummers, Trumpeters, Pioneers, Master Gunners each with a specific role to play in the game is a fairly major feature of the system. There is also (surprisingly for me) a points system!!! so units can be formed from scratch and even or scenario based games created.
The increasing scope of the WARFARE MINIATURES range is encouraging the 'personality usage' development and pushing me towards doing something formal with the rules.
I just wondered if you folks think there is a demand for such a rule set. BLB based units can be used and expanded or amalgamated to make larger units in the game system.
In summary: 90 minute game, 4-8 units per side, variable sized units, alternate(by unit) activation, card incident supported, character figure led,period specific.
Interested in any comments before I go running down blind alleys and can't turn round