Search found 185 matches

by Darkman
Sun Feb 21, 2010 8:25 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: GNW Playtest game
Replies: 4
Views: 7123

Hi Barry, which rule changes did you use if any? and what were your brigade structures?

Thanks
by Darkman
Tue Feb 09, 2010 5:38 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: BIG TOPIC 1 - THE END OF SQUADRONS?
Replies: 20
Views: 19016

10. Blade & Bullet Ah actually we don't like the 'Blade and Bullet' thing :oops: Sounded a bit Flashing Blade and when we thought about that we felt very :oops: How about Shock Horse and Horse. Oh and as we are on that (well we are now :) ) We thought that Shock Horse should only get this on contac...
by Darkman
Tue Feb 09, 2010 9:43 am
Forum: BLB 2nd Edition Playtest Forum
Topic: Cavalry to fragile.
Replies: 7
Views: 9243

Now having had time to number crunch the horse are only in BLB 2 more fragile than BLB1 due to the extra 50% morale test.
by Darkman
Tue Feb 09, 2010 9:41 am
Forum: BLB 2nd Edition Playtest Forum
Topic: BIG TOPIC 1 - THE END OF SQUADRONS?
Replies: 20
Views: 19016

Although I have stated I like the idea of squadrons I can see that the rules mechanisums are leaning towards regiment/brigade size units.
by Darkman
Tue Feb 09, 2010 9:39 am
Forum: BLB 2nd Edition Playtest Forum
Topic: I cannot put my finger on it!!
Replies: 6
Views: 8562

I cannot put my finger on it!!

Now as much as that might sound like a line from a carry on film, it is something that has been niggling me for the last 36 hours. When we played our game on Sunday we had various discussions on aspects of the new rules and how they had changed from BLB1. Here is the problem as I see it. We are play...
by Darkman
Mon Feb 08, 2010 11:31 am
Forum: BLB 2nd Edition Playtest Forum
Topic: Cavalry to fragile.
Replies: 7
Views: 9243

So would that mean that horse losing in a combat would take 1 casualty plus the difference and the winner 1 casualty?
by Darkman
Mon Feb 08, 2010 11:07 am
Forum: BLB 2nd Edition Playtest Forum
Topic: Horse v Infantry combat
Replies: 3
Views: 6677

Just one question. In an All or Nothing charge of 3 squadrons they take 3 casualties now 2 are placed on the first squadron and 1 on the second. Now they test to charge home. Does the 1/3 casualties come in to the morale test for the front squadron or is it only 1/6 casualties across the entire regi...
by Darkman
Mon Feb 08, 2010 9:19 am
Forum: BLB 2nd Edition Playtest Forum
Topic: Horse v Infantry combat
Replies: 3
Views: 6677

Horse v Infantry combat

With reference to Infantry v Cavalry combats we need to understand what the rules are trying to represent. Cavalry declare a charge and start moving towards the foot. (point: do the cavalry move to a distance from the foot?) The foot should declare what they are going to do before they test (are the...
by Darkman
Mon Feb 08, 2010 7:54 am
Forum: BLB 2nd Edition Playtest Forum
Topic: Cavalry to fragile.
Replies: 7
Views: 9243

Just to point out what I mean when I say increasing the size of the cavalry squadrons. We mark off losses on record sheets. 18 boxes for foot and 6 for cavalry. There would be no problem in increasing the number of boxes for cavalry to 12. This way you would increase the survivability of the horse w...
by Darkman
Sun Feb 07, 2010 9:40 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: Cavalry to fragile.
Replies: 7
Views: 9243

Hi Barry We found that cavalry did not tend to ride down infantry as much as they used to infact most of the time if the foot could cause a casualty on the caavalry in shooting and did not break on their morale check then the cavalry would rout on the 50% test. Cavalry combats were over quickly due ...
by Darkman
Sun Feb 07, 2010 8:19 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: Cavalry to fragile.
Replies: 7
Views: 9243

Cavalry to fragile.

Hi so we had one of our big games today. So approx 35 squadrons aside and about 20 Battalions. So we had loads of opportunities to test out various rules. The one thing that came up was the fragility of Cavalry squadrons. Especially when they were in combat with Infantry. The number of times that a ...
by Darkman
Sat Feb 06, 2010 3:21 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: BIG TOPIC 2: SHORTEN MUSKET RANGES
Replies: 13
Views: 12549

I think that if you want to keep the 3 range bands then a better interpretation would be. Effective 0-4" Not very effective 4-6" absolute waste of shot 6-8" :D If the rule about rank firing being able to charge unshaken foot is included how about this, If charging shaken foot then no initial test to...
by Darkman
Thu Feb 04, 2010 2:08 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: BIG TOPIC 1 - THE END OF SQUADRONS?
Replies: 20
Views: 19016

Or you could count a squadron as 12 figures.

Do most people use sheets to record casualties?
by Darkman
Thu Feb 04, 2010 12:10 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: BIG TOPIC 1 - THE END OF SQUADRONS?
Replies: 20
Views: 19016

I have to say I like the idea of squadrons as they are now. But they are as stated a one shot wonder. I feel that they should up to a point not have a problem charging and retire easily without routing. At that point they will have problems advancing and then erode very quickly. (Thought remove inte...
by Darkman
Thu Feb 04, 2010 11:55 am
Forum: BLB 2nd Edition Playtest Forum
Topic: BIG TOPIC 2: SHORTEN MUSKET RANGES
Replies: 13
Views: 12549

We played shortened ranges in BLB V.1 basically we took out medium range except in charge reaction) and reduced long range 4-8 inches. This meant that you could start firing at long range quite ineffective or you could wait until short and get a good first volley off. (What would have been good woul...