Search found 185 matches

by Darkman
Mon Feb 01, 2010 6:05 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: Distance at which units fire.
Replies: 36
Views: 44186

Ok but how does it hold up in the later period when most of the battalions are Rank firers, I know that there is going to be a debate over who used Platoon fire. I was just thinking that once you had stopped to fire then to move forward again would be difficult, not only for the men but officers to....
by Darkman
Mon Feb 01, 2010 5:06 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: Distance at which units fire.
Replies: 36
Views: 44186

So what we are saying is that units that advance to contact should be able to charge steady units. 1 Lets call these units agressive units, now I would say as long as they advance without shooting they should get a morale bonus. 2. If at any point these units fire then they lose the agressive bonus ...
by Darkman
Fri Jan 29, 2010 9:08 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: Distance at which units fire.
Replies: 36
Views: 44186

The concept is this. Let say the drilled unit failed its test at long range and stopped to start firing but the elite unit continued to advance. Would that not start to unnerve the drilled unit. Therefore they would have to take a test with a negative modifer. If they did not stop the elite unit by ...
by Darkman
Wed Jan 27, 2010 7:32 am
Forum: BLB 2nd Edition Playtest Forum
Topic: Distance at which units fire.
Replies: 36
Views: 44186

Hi Barry Just something that I was thinking about. Your own fault really :D Had you not decided to resolve Combats within one turn (which having played it now seems ok) the idea might not have occured. And you are right it might be complicated, But then again so might a number of other ideas until a...
by Darkman
Wed Jan 27, 2010 7:23 am
Forum: BLB 2nd Edition Playtest Forum
Topic: Number of Points.
Replies: 7
Views: 13616

Thanks for the replies Barry Thoughts in Blue Threading, we thought that it added nothing to the game. In fact when the two units turn round to face each other they seem to ignore any enemy reserves and present their backs to them. Would it mean that any reinforcements would charge into the rear of ...
by Darkman
Tue Jan 26, 2010 9:03 am
Forum: BLB 2nd Edition Playtest Forum
Topic: Distance at which units fire.
Replies: 36
Views: 44186

Distance at which units fire.

This is a bit of a brain storming post. Can better trained units hold their fire until they are nearer. The idea is that once you reach musket range would raw units stop and start firing as soon as possible or could they hold their fire and approach nearer. And if their opponents come closer before ...
by Darkman
Tue Jan 26, 2010 8:53 am
Forum: BLB 2nd Edition Playtest Forum
Topic: Number of Points.
Replies: 7
Views: 13616

So anyone had these problems or see any solutions?

As an aside, if combat is supposed to be finished in a 20min turn can the same be done for shooting? thinking of firefights.
by Darkman
Mon Jan 25, 2010 8:45 am
Forum: BLB 2nd Edition Playtest Forum
Topic: Number of Points.
Replies: 7
Views: 13616

Number of Points.

Hi played a small game yesterday and these are some of the items that came up. Disorder requiring a Form order. Is the disorder lost at the end of the move phase or otherwise? Disorder in combat. Is it applied before the first round test is taken or afterwards. Shaken unit receives a shooting casual...
by Darkman
Sun Jan 03, 2010 8:39 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: Foot movement
Replies: 9
Views: 16048

Hi, I quick question on this point aimed at people who have a better understanding of this period than me. When lines advanced, how far from the enemy would they be before they started to dress the line. Or would they be advancing and dressing the line all the time. I thought that they would have me...
by Darkman
Sat Dec 26, 2009 3:47 pm
Forum: What are you working on?
Topic: Varnis and bases
Replies: 18
Views: 17737

Hi First off the varnish. I have tried Dullcote with no problems, but I have now moved to Army painter matt varnish, because a, it is matt and b, costs about a 1/3rd of the price of Dullcote. Bases, I am also a PVA and sand man and apart from the bases for my WSS figures I usually use artists mounti...
by Darkman
Fri Dec 25, 2009 5:16 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: COMPULSORY MOVES
Replies: 8
Views: 15091

Actually I'm not sure it matters - if it's the last thing in the turn or the first thing in the turn, the effect is the same. That would depend on what happens in the turn sequence. If you charge and then pursue in one turn then what can you do the next turn? Do you rally from pursuit in the moveme...
by Darkman
Wed Dec 23, 2009 10:28 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: More Melee & Morale Questions
Replies: 7
Views: 13460

The range is a charge move to the point of the original contact of the melee.

This what we play to BLB 1 and Barry has now stated that it is what it will be in BLB 2.
by Darkman
Wed Dec 23, 2009 3:51 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: Joe, Gavin & Mike Q&A
Replies: 3
Views: 5307

Topic #2 Moving and Shooting It appears a unit is double penalized when moving and shooting. First you can only move ½ and fire and then -2 to shooting if moving. Suggest one or the other to keep it simple. Especially given the 4" movement for foot in line. Actually this is a really good point neve...
by Darkman
Wed Dec 23, 2009 3:30 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: understrength units in melee
Replies: 7
Views: 8652

Ok so if two squadrons fight each other for two bounds and both bounds are a draw and they pass the losing 1/2 strength test, what do they do in the third bound when they have no dice to throw? (yes I know its a bit difficult to happen but if it can it will)
by Darkman
Tue Dec 22, 2009 7:31 pm
Forum: BLB 2nd Edition Playtest Forum
Topic: Joe, Gavin & Mike Q&A
Replies: 3
Views: 5307

Topic #11 Defend Orders Once a unit is given a Defend order do they keep that order until changed by the CinC or a subsequent turn during normal order placement? ie unit given Defend order on turn one, on turn two they are given no order (thus no bonus'), but on turn three given defend again. Nope....