BLB2 innovations for users
Posted: Sun May 06, 2012 9:43 am
During our demo game at Carronade, Falkirk, I used several small units of single based miniatures between 5-8 strong. They were used as forlorn hope/advanced guard/detachments. They were counted as seperate units requiring orders. The shot as either 1 or 2 stands depending on actual numbers. They took morale tests as would other units requiring support/isolation modifiers to be applied. Larger battlaions DID NOT check morale if the smaller dtachments routed. The innovation worked very well. Small 'sub battles' developed within the larger action creating nice interesting situations for example:
A detchment of 8 Jacobite musketeers held an advanced position in a ruined church(hard cover) inside a small copse. They were engaged by a unit of 5 Williamite dragoons, then 8 greandiers, then a further 8 musketeers. Meanwhile the larger Williamite army was marching past the engagement heading for Drogheda. The Jacobites did very well. All musket, defend orders, hard cover. The caused about 9 casualties over 4-5 turns and the situation (and look because of the single based skirmish nature of the action) was entertaining for spectators and players. This option will be included in the forthcoming Ireland supplement and can be used in any theatre.
Thouhgt you might like to know and use
A detchment of 8 Jacobite musketeers held an advanced position in a ruined church(hard cover) inside a small copse. They were engaged by a unit of 5 Williamite dragoons, then 8 greandiers, then a further 8 musketeers. Meanwhile the larger Williamite army was marching past the engagement heading for Drogheda. The Jacobites did very well. All musket, defend orders, hard cover. The caused about 9 casualties over 4-5 turns and the situation (and look because of the single based skirmish nature of the action) was entertaining for spectators and players. This option will be included in the forthcoming Ireland supplement and can be used in any theatre.
Thouhgt you might like to know and use