OK, I have yet to play a game but was wondering how most of you use the "Commander Ability" rules. I take it that, as written, just the player/CinC rolls for his side to determine the number of units that can be ordered, which does simulate some of the vagaries of command and control, but I thought it would be interesting if we could simulate the fragility of the chain of command by having this roll made by every command at every level of command ie:
The Army commander rolls to give orders to the commands directly under him, say, left wing, center and right wing. If these successfully receive orders, they, in turn, roll for their commands(brigades) and finally, the successfully ordered brigade commanders roll for their battalions. This would very neatly and easily simulate the real frustration the CinC encountered when dealing with the many egos, skill levels and foibles of his subordinates. With this system in place, even the most gifted CinC can have his plans dashed by plodders at any level, and, conversely, the most plodding nincompoop can be saved by a gifted wing or brigade commander. Of course, at the start of the game every commander at every level of command must be rolled for but it would sure make for some entertaining battles and campaigns.
What do you think?
Brian