Post
by davidsharpe » Sun May 01, 2011 7:26 am
PROPOSITION 3
CAVALRY DIFFERENCIATION
Three types of cavalry
LIGHT cavalry type (multiplied by 2 when charging in line or column of squadrons)
Maximum 12 dice (numbers of combat group then multiplied for
Charging)
BATTLE cavalry type (Heavy dragoons, lancers, dragons, some hussars units like 1st KGL
Or paticularly very efficient other hussars)
(multiplied by 3 when charging in the said formations)
Maximum 14 dice (N° of CG multiplied )
HEAVY cavalry type (Cuirrassiers, carabiniers, grenadiers à cheval, some british or KGL
Heavy dragoons)
(multiplied by 4 when charging in the said formations)
Maximum 16 dice (N° of CG multiplied)
Cuirrassier +2 dice is erased
But French and polish lancers +4 dice is maintained.
(i don t think Prussians Uhlans, nor Brunswick lancers should get it, because using lance in an efficient way was difficult, Polish should get a +6)
RATIONALE about this proposition
If you cross Proposition 2 and Prop 3 you get two dimensions to tailor Cavalry units.
It gets more complexity in rules and scenarion design but it s not less playable.
I did it because i was frustrate to not “feel” really the cavalry differences.
And because NUMBERS were a factor too important.
A 24 models Drilled elite Light Dragoons regiment would walk over a 12 models drilled elite cuirrassier regiment (12 dice against only eight)
Even a veteran cuirrassier could be in danger.
In the real battle, the light dragoons would avoid a frontal confrontation with cuirrassiers, and be ridden down if they dare, even Two to one, they waited the Cuirrassiers were blown after charge to repulse them.
So my purpose is to make the “big men on big horses” a real menace even when in small number (there were some 250 strong cuirrassiers regiments, the 11th and the 12elve )
During waterloo battle, single cuirrassiers squadrons were like cruisers on the sea,
Keeping the allied infantry in square, and the allied cavalry in a cautious attitude.
With the only +2 advantage, a small regiment wouldn t be a menace.
I made a maximum dice to prevent excess, with multipliers of 3 and 4, of an Uber regiment being too strong.
The heavy cavalry keeps hitting power in spite of weak or weakening numbers.
Lighter ones loses it quickly if numbers get lower.
Yes there is the –3 light cavalry after close combat round modifier, but i m going to propose another procedure of Close Combat soon.
I had to simulate the cavalry differences in a different way.
"British infantry ? In Duel, it s the Devil !"
Général Foy to Napoléon in the morning of june the 18th, 1815.