Baron,
pretty much right on all counts of interpretation there!!
Here is a little perspective on brigade orders:
Some gamey players may consider the cavalry being force to charge the squares as madness but I would explain with the following:
Most wargamers have neither been general officers in Napoloeon's Army nor in the modern combat military. They would think charging wargaming squares on a wargaming table is madness because:
1. They've read some history books
2. They've seen WATERLOO
3. They don't want to lose a wargame..
4. They want their favourite units to stay on the table a bit longer
Therefore they have the sagacity to deem the activity madness. In terms of a table top game it is but the whole objective of realistic rules is to try and recreate the challenges of the battlefield AND still win!
The men who led 8,000 of Europe's best cavalry against the Allied squares at Waterloo were veteran generals and colonels of campaigns in Spain, Russia, Germany and France yet they still did it.. why?
Not because they were congenital idiots.. they were all heroes! but because
1. They were obeying orders
2. They had experience of such tactics breaking the enemy
3. They did not know what waited them over crest of a ridge.
4. They had enormous self belief.
5. Their regiments were astonishingly well trained and loyal
6. Noise, smoke, body parts flying around them
7. A horse is not an easy thing to control, 8,000 are an even bigger challenge
When brigades are given orders, they must obey them or die trying. That's what happened on the Napoleonic battlefield and that's what I've tried to recreat on the table top.
Republic to Empire does not permit handbreak turns on the tabletop!
Exploitation can be a battle winner but it is also a bit of a gamble.