First Game RtE and a few questions.
Posted: Sun Apr 18, 2010 7:24 am
Well, Valley Boy and I finally had our first game. We delibrately made some unusual starting decisions just to see what would happen under different circumstances.
We played a 1809 game with, for ease, all units being drilled. However, the Austrians were made sluggish except for their cavalry and the commander a plodder. The French had fewer troops but were to have a skilled commander and seasoned brigades. This resulted in what we thought would occur, the Austrians really had no opportunities to do anything imaginative and really had to fall back on being defensive and reacting as best they could to the French.
Despite having gone through the rules several times, there is nothing like playing a game to quickly make you realise that you didn't really understand things as well as you initially thought!
There are a few questions that we couldn't immediately find the answers to while playing, and are now feeling too played and new-ruled out to find the answers for now.
So.........
1. If a unit is on advance orders, moves and then wants to move further (as an individual unit) a single unit move can be made. We presume this is after also paying for an exploitation?
2. If a unit routs , does it do so immediately? As it falls back , can it avoid units to it's rear if there is a way around them, or does it make the entiremove in a straight line (currently we play General de Brigade where some of a retreat is straight back and the rest of the move can be through appropriate gaps)?
3. If a cavalry unit pursues, does it do so immediately? For example, there is a cavalry vs cavalry combat. Player 1 loses and routs, Player 2 pursues. If pursuit is the same round as the combat is fought, does combat continue if they can maintain contact? What happens to routing units that are contacted?
4. What is the correct way to calculate a combat where a cavalry unit charges two other cavalry units, who both countercharge successfully? Do we calculate all the figures of the counter charging forces, or just those of one unit (the principal unit) with the other unit contributing the +3 for a supporting unit in combat? If the former is correct and both units are light cavalry, do both units lose 2 dice (ie total of 4) if the combat goes to another round, or just one loss of 2 dice?
5. Finally, how are people using 15mm scale ajusting the movement rates and command distances? We changed movement to cm from inches on a 1:1 basis. The problem came with command radii. At only 9cm most units ended up outside (or outwith ) the command radius on account of the distance measurements being 1:2.5 that of 25mm, but the base sizes being somewhat larger than this ratio and so a unit in line would stretch longer than this command radius. Perhaps to allow for the base sizes, for 15mm command radius needs to be 12cm for infantry and 16cm cavalry?
Thanks for any help (and your patience if these questions all seem a trifle basic).
We played a 1809 game with, for ease, all units being drilled. However, the Austrians were made sluggish except for their cavalry and the commander a plodder. The French had fewer troops but were to have a skilled commander and seasoned brigades. This resulted in what we thought would occur, the Austrians really had no opportunities to do anything imaginative and really had to fall back on being defensive and reacting as best they could to the French.
Despite having gone through the rules several times, there is nothing like playing a game to quickly make you realise that you didn't really understand things as well as you initially thought!
There are a few questions that we couldn't immediately find the answers to while playing, and are now feeling too played and new-ruled out to find the answers for now.
So.........
1. If a unit is on advance orders, moves and then wants to move further (as an individual unit) a single unit move can be made. We presume this is after also paying for an exploitation?
2. If a unit routs , does it do so immediately? As it falls back , can it avoid units to it's rear if there is a way around them, or does it make the entiremove in a straight line (currently we play General de Brigade where some of a retreat is straight back and the rest of the move can be through appropriate gaps)?
3. If a cavalry unit pursues, does it do so immediately? For example, there is a cavalry vs cavalry combat. Player 1 loses and routs, Player 2 pursues. If pursuit is the same round as the combat is fought, does combat continue if they can maintain contact? What happens to routing units that are contacted?
4. What is the correct way to calculate a combat where a cavalry unit charges two other cavalry units, who both countercharge successfully? Do we calculate all the figures of the counter charging forces, or just those of one unit (the principal unit) with the other unit contributing the +3 for a supporting unit in combat? If the former is correct and both units are light cavalry, do both units lose 2 dice (ie total of 4) if the combat goes to another round, or just one loss of 2 dice?
5. Finally, how are people using 15mm scale ajusting the movement rates and command distances? We changed movement to cm from inches on a 1:1 basis. The problem came with command radii. At only 9cm most units ended up outside (or outwith ) the command radius on account of the distance measurements being 1:2.5 that of 25mm, but the base sizes being somewhat larger than this ratio and so a unit in line would stretch longer than this command radius. Perhaps to allow for the base sizes, for 15mm command radius needs to be 12cm for infantry and 16cm cavalry?
Thanks for any help (and your patience if these questions all seem a trifle basic).