Clarence,
For my upcoming four-player game on Sunday, I've modified the rules slightly in that each "unit card" drawn will actually activate two units (one for each player on a side). The "commander cards" will not be "doubled-up".
I figured that this would keep everyone involved on every unit card (and speed things up a bit) . . . but when a command card is drawn, the players not moving get to see what is happening on the "rest" of the table.
I've set it up so that sometimes a "two-unit card" will prompt two foote units, sometimes two cav units, but most often one of each.
I will try to remember to take photos . . . but sometimes I get too caught up in the game to remember to do so.
The account will be posted next week on my Stagonia blog since the fight (a quasi-Cropredy Bridge) will still be using my late Renaissance figures with Stagonia (Parliament) facing Pete's Duchy of the North (Royalist).
-- Jeff
http://stagonia.blogspot.com/