alford
Posted: Wed Jul 27, 2011 11:50 am
We played the game using the order of battle taken from Steven Maggs scenario book,and using six mil figures dispite my initial doubts about converting distances into centimetres they worked fine .We allowed brigade moves to start with and removed the end of turn card until thethe units came within a viable distance this allowed the brigade to move as a mass and individual units to fine tuneWe also adde another card - the lull card- this allowed any shaken units a chance to become steady without the chance of routing if they fail, if they fail they remain shaken.We also added that when a unit has more casualty marker than stand it routs before it is removed from the table and any freinds within 12cms(inches for 28s) take a morale test.Anyway onto the game
Unlike the actual battle the covenanters elected to come forwardenmasseso the oppsing forces closed to musket range and the cavalry on the wings closed with each other after two hard fought fights the Gordons on the right won but were unable to rally so did not take any more part in the battle. The coventers on the left won their fight and after chasing down the royalist horse managed to rally .the infantry fight in the centre swayed too and fro with the lull card saving a couple of units on both sidesbut eventually a coventer unit took too many casualties and while roting took another one with them this created a gap into which the royalists were able to take advantage of and start exploiting the flanks of the split line the covenanters started to fold which was lucky for the irish brigade who were about to be charged in the rear by the coventer horse.For this game we had introduced an army break point system so the game came to an end.
The event had as always thrown in quite a few wobblies but supisingly the 66 came into play 4 times and there were three dead regimental commanders.
This is the first time we have played an actual battle from the war and the rules gave aout come that was historical
iain
Unlike the actual battle the covenanters elected to come forwardenmasseso the oppsing forces closed to musket range and the cavalry on the wings closed with each other after two hard fought fights the Gordons on the right won but were unable to rally so did not take any more part in the battle. The coventers on the left won their fight and after chasing down the royalist horse managed to rally .the infantry fight in the centre swayed too and fro with the lull card saving a couple of units on both sidesbut eventually a coventer unit took too many casualties and while roting took another one with them this created a gap into which the royalists were able to take advantage of and start exploiting the flanks of the split line the covenanters started to fold which was lucky for the irish brigade who were about to be charged in the rear by the coventer horse.For this game we had introduced an army break point system so the game came to an end.
The event had as always thrown in quite a few wobblies but supisingly the 66 came into play 4 times and there were three dead regimental commanders.
This is the first time we have played an actual battle from the war and the rules gave aout come that was historical
iain