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Sturmgeshutz and Sorcery
There are five parts and it will make sense (well, SOME kind of sense) if you obviously scroll down to part one and read up. When I started the project, I didn't have Donnybrook in mind. My first was thought was to use some sort of 70's D&D rules as the game was originally played. That would have required quite a bit of work to prepare and I ended up making a set of Donnybrook cards for the game, jotted some quick rules for vehicles and SMG's, and went at it...