Card driven systems
Posted: Wed Nov 28, 2007 11:17 pm
The various posts on using cards for DH in the most recent LOGW game got me thinking. One of my favourite game systems is I Ain't Been Shot Mum by the TooFatLardies, a sort of cross between traditional rules and free kriegspiel, which uses a card driven move sequence.
The card decks are tailored for specific forces and have some nice touches. Bringing in mortar or other off table artillery requires a sequence of cards to be drawn so it's impossible to tell how long it will take between calling for artillery and it arriving. I also particularly like the Tea Break card which ends the turn.
I think I will have a look at whether their card system could be used for DH, it would certainly reflect the friction of war.
Pat
The card decks are tailored for specific forces and have some nice touches. Bringing in mortar or other off table artillery requires a sequence of cards to be drawn so it's impossible to tell how long it will take between calling for artillery and it arriving. I also particularly like the Tea Break card which ends the turn.
I think I will have a look at whether their card system could be used for DH, it would certainly reflect the friction of war.
Pat