Juan Mancheño wrote: In my opinion, it can be complex or confusing because I can not find, in the Orders section, only one and "lineal" explanation of the concept. It is difficult for me to explain this, excuse me. I read about Brigade orders that activate, once, their units... but it is possible to activate against the Brigade... and it is possible to activate against the units of the Brigade... and it is possible to mix this order of activation (orders for Brigade/orders for units/order for Brigade). The problem is that I am not sure about how to use my MP, too many options!
Juan, giving you an example of using MP's might help.
A division commander has two seasoned brigades and rolls two average dice for MP's and rolls 3 and 5 giving a total of 8 and he has been ordered to take and hold a hill.
All his brigades are on advance orders which costs 2 MP's each so he uses 4 MP's and the brigades make their first move. He decides to exploit with one Brigade which costs another 2 MP's plus an extra 1 because it is their second move, they move again towards the hill and the Division commander now only has 1 MP left. This is not enough to move a brigade and he is just short of the hill so he can now use this spare MP to move one drilled or Vet/Guard unit to make a single unit action to move again and occupy the hill.
I hope this explains it better for you?
If you have any other queries just get in touch and I will try to help.
Cheers
Dave