Post
by barr7430 » Sat Feb 16, 2013 9:54 am
These scenarios were pitching two fairly conventional types of force against each other. Nothing too much can be inferred from force composition as so much depends on the run of the dice. The Moorish forces were mostly cavalry. In the third scenario the Engish force had 3 cavary units and one large infantry unit. The characters proved very useful. A Recruuit unit of musketeers with a sergeant and drummer attached proved very handy. Two volleys with a releoad card in between emptied 13 saddles at extreme range in game 3.
My hero figure was a non event, the Moorish Hero figure with his armour saves fought again and again and survived several wounds.
The secret to these games and the rules in general is to construct the mission based scenarios and avoid simply thinking about killing off everyone on the other side which is too mechanical and predictable.
Clarence, Dave and I are trying currently to produce a wide range of scenario shapes which allow for the maximum number of game types to be generated for players.
The main thing on the figures front is that for a particular faction the maximum number of figures you would every need to cover EVERY possible option is probably:
51 infantry
25 cavalry
7-8 characters
Average force sizes more likely to be:
30 infantry or
21 cavalry (or mix of above)
5 character/personality models
"If you think you can, or if you think you can't, you are probably right"
Henry Ford