That's a nice sentiment Bob
(but you haven't tried them yet
)
No, seriously, there is a lot of text in R2E but actually you don't need to read it if there is no dispute or problem in the game. The whole idea was to make for a very fast flowing, dynamic, decisive game which, if it reached a point of getting bogged down in a disagreement could be arbitrated extremely smoothly because ALL the explanations were already in the rules regarding the machinations of the professional Rules Twister.
Dave O' Brien has been in particular, an immense help in this process as has Pat Connor. Exposure of the rules at SESWC through various games that I or Dave has run have helped. Jack Glanville has made useful suggestions as have Clarence and other readers. For those of you who might make some kind of labyrinthine connection between the phrase 'Rules Twister' and the aforementioned gents... there IS NONE!!!... they are the good guys!
The next step is a Corps level game that I am organising to check the next layer of command works ok(as written)
Then Wethink an army level game. I want to play it on a smaller table with all the gents before we get to a big game so that everyone has at least played once or twice with some... Dave, Peter Mac, me,Dave Imrie having played many games.
I am really excited about it now as it is WORKING!!! Hooray!